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Re: Mega pack scripts

Notapor javidemon95 » 25 Oct 2008, 17:12

Objetos
Additional Item Drops & Easy Item & Gold Gain
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by Sephiroth Spawn (07-10-2006)
Custom Battle Add-Ons / Items Related[INDENT]A two-script post:
Additional Item Drops: allows you to define mutliple item, weapon & armor drops from enemies. You can also customize the drop percents as well.
Easy Item & Gold Gain: lets You gain items, weapons, armors and gold, individually or all at once with a simple call script.[/INDENT]


Alchemy
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by Akahi Aomitsu (12-23-2006)
[INDENT]This script is an Alchemy Script. It is basically used to Transmute one item into an other with the same Element Tag and size. Later this script should allow fusing two smaller items into one item with a size == item1 + item2. But for now, it can only replace an item. Also, I accidently coded it to allow you to make an item you have in your inventory into a different item in your inventory. But this can be fixed later. Just look at the script, and if you want, finish it or fix the bugs.[/INDENT]

CMItems
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by blazingamer (08-15-2007)
Custom Menu Add-Ons / Item Related
[INDENT]Some features I wish to implement consist of having the ability to change pages with items and a sort button. The menu was inspired by the awesome item menu in FFVIII. This screenshot shows what it currently looks like.

It replaces the inventory scene with one that looks more like a cross between Chrono Trigger and Final Fantasy VIII.[/INDENT]


Desert Heat
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by Wyatt (11-01-2007)
Custom Map System / Custom Movement System / Item Related
[INDENT]This script is for desert areas.

You have a water supply, which runs down every time you move. (You drink from exhaustion from the heat of the desert basically). If you run out of water, you start losing health until you get water again.[/INDENT]


DMS Edit
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by Chaos_Prime (reposted: 12-12-2006)
[size]Custom Menu System / Custom Menu Add-Ons / Enemy/Troop Systems / Item Related / Skill Related[/size]
[INDENT]I've been looking at alot of other menu edits and custom ones, and decided on making an edit myself to the default menu itself. This script allows you to select from the three information books, monster, item, and skills. Thanks goes to Jack A. Trades for aiding me with this some of the script. And credits go to Momomo for the information books.[/INDENT]

Enemies Use Items
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by Fomar0153 (reposted: 11-30-2006)
Custom Battle Add-Ons / Enemy/Troop Systems / Item Related
[INDENT]For the time being you specify a skill (by it's id: Item_Use_Skill = 1) which when an enemy goes to do will instead use an item defautly a potion but I added some code to show how to make a specific enemy use a differant item, so you just need to make an enemy use the skill you pick to make it use an item.
I hope that was understandable.[/INDENT]


Experience Boosting Items
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by The_Falcon (08-26-2007)
Custom Battle Add-Ons /Item Related / Player/Party Systems
[INDENT]With this script, you can have the player use an item which will increase the experience gained by X percent for Y battles.[/INDENT]

Grouping and Details
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by DerVVulfman (04-25-06) (posted here: 05-14-2006)
Custom Menu Add-Ons / Item Related / Skill Related[INDENT]This system allows you to subdivide your skills and/or items into subgroups and allows you to bring up an extra screen for more in-depth information on the item/skill.[/INDENT]

Grouping & Details / Limit Break Menu Patch
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by DerVVulfman (07-05-2007)
Custom Menu Add-Ons / Custom Battle Add-Ons / Item Related / Skill Related
[INDENT]The Grouping and Details system can't work with the Limit Break Menu. The Limit Break Menu can't work with the Grouping and Details system... until now.

When this patch script is posted above GnD and the LB Menu systems, the two can work together.[/INDENT]


[url=http://www.rmxp.org/forums/showthread.php?t=24935]Hima's Monster Drop Item]
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by hanmac (07-15-2007)
Custom Battle Add-Ons / Item Related / Enemy/Troop Systems
[INDENT]This is a mod of Hima's Monster drop more than one item[b] system (Apr 25, 07)[/INDENT]

Icedmetal57's Mining
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by Icedmetal57 (07-08-2007)
[INDENT]My reasons for making this were, a)to make a mining system easier for me to set up for my game, and b)well pretty much just 'reason a'.

This is a mining script that allows for experience and levels, if you wish, along with changing probability for mining a certain ore. It's not hard to set up either.[/INDENT]


Item/Equip/Status Window from Harts Horn
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by Landarma(05-18-2006)[INDENT]1. Item Window - This script provides 'simple' item grouping.
2. Equip Window - Shows actor's all status changes & optimization
3. Status Window[/INDENT]


Item Limiting (eg robots can't use potions)
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by Fomar0153 (reposted: 11-30-2006)
Custom Battle Add-Ons / Item Related
[INDENT]This code shows how to limit items to certain characters if you need any help with writing conditional statements post asking for help or PM me.[/INDENT]

Item Limits and Rarity Colors
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by Trickster (08-01-2007)
Custom Menu Add-Ons / Item Related / Audio/Video Enhancements
[INDENT]Two for one deal, the first sets up a limit for items, and the second makes rarer items in a different color.[/INDENT]

Item/skills grouping, details and colors
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posted by tibuda (02-24-2007)
Custom Menu Add-Ons / Item Related / Skill Related
[INDENT]This scripts groups items and skills using expressions, shows the important details and give them colors.

Req:
Trickster's Method & Class Library &
SephirothSpawn's Window_Selectable[/INDENT]


Item System Diablo Style
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Under: Diablo Style Item Inventory
by DarkSchneider
POSTED by Italianstal1ion (02-01-2007)
Custom Menu Add-Ons / Audio/Video Enhancements / Item Related / Equipment Related
[INDENT]Creates an inventory in a grid. For those of you who have never played Diablo, you get a set amount of space, in a grid. Each item takes up a certain space on the grid. In this script items are one block, weapons are 3 vertical, and shields are 2x3.

I translated about three words of Italian.[/INDENT]


KGC - Equipment Modification
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POSTED by Twilight (09-09-2006)
Custom Menu Add-Ons / Item Related
[INDENT]This scripts allows you to customize your equipment in game. This system is somewhat similar to the one found in FFX. You can have transparent or non transparent window options (Non transparent is recommended).[/INDENT]

Kio's Script Compilation
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by Kio (09-08-2006)
Custom Menu Add-Ons / Custom Battle Add-Ons / Custom Map Systems / Mini-Games / Audio/Video Enhancement / Player/Party System / Item Related / Skill Related
[INDENT]This package combines many of Kio's popular scripts (still in the works):
Skill Amount System * Skill Learning System * Reputation System * Skill Equip Addition
Card Battle System * Quest Rewards Window * Random Rare Item System
Kio's HUD * Item Rarity[/INDENT]


LASS: Locker and Storage System
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by sasuke89 (12-07-2006)
Stores, Inns & Etc. / Item Related
[INDENT]This Script is basically a bank... Put your combination in, Click the Screen and your in the Storage Scene...
Requires: Keyboard Input Module by Cybersam and Item Inventory by Sephiroth Spawn[/INDENT]


Mac's Pick And Mix Pad
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by Mac (01-02-2007)
Custom Menu Add-Ons / Audio/Video Enhancements / Item Related
[INDENT]I've gone on a Scripting Bender so watch yourself.

Besides a translation for [b]Zenith's Tactical Battle System
, this post contains several styles of item menu systems, both ICON related and default.. using various forms of graphic systems.[/INDENT]


More .net Scripts
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POSTED by syvkal (05-13-2006)
Custom Battle Add-Ons / Custom Map System / Item Related[INDENT]Heal When Leveling Up (by Ccoa)
Break Level 99 (by KGC)
Not Showing Certain Items (by SephirothSpawn)
Icy Floors (by Saucetenuto - & Syvkal for fixing some bugs -)[/INDENT]


Multi_Attack
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by Trickster (05-27-2006)
Custom Battle Add-Ons / Item Related / Skill Related / Equipment Related
[INDENT]This script allows for skills/weapons/enemies/items to hit multiple times. This script is similiar to the KGC script of the same name, but isn't the same.[/INDENT]

Potion Mixing Minigame
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by Eilei (09-03-2007)
Mini-Games / Item Related
[INDENT][list][*]Completely random boards, not a limited number of presets. This does mean that very rarely there will be unsolvable boards.[*]Fully editable list of mixable potions. Just reference item IDs of potions you've already made, or add new ones with the icons included in the demo.[*]Fully extendible recipe list. Add as many recipes as you want![*]Variable control of potion ingredient count, from 2 to 4 by default[*]Optional timer for making the minigame a little more fast-paced.[*]Optional pumping length restrictions for making the minigame a little more strategic.[list][/INDENT]

PrexCraft
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by Prexus (12-23-2006)
[INDENT]Similar to Axe Man Deke's crafting script, this is PrexCraft.

It allows you to generate any number of recipes, quickly and easily. Offers multiple components, one result, consumable and non-consumable components, and a quick and simple interface.[/INDENT]


Prize Points System ver 3.0
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by Dark Ruby (01-28-2007) (replaces v2 from 07-17-2006)
Stores, Inns & Etc. / Item Related / Skill Related[INDENT]Allows you to purchase items (or skills) as prizes would be bought at a town fair or carnival. You use 'prize points' to buy them (or name 'em tickets if ya want.)[/INDENT]

RTAB Add-On: Connected Attacking Ver 1.02
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POSTED by DerVVulfman (07-21-2006)
Custom Battle Add-Ons / Item Related / Skill Related[INDENT]Originally posted in japanese, this is a translation of a script addition where a weapon, item or skill can deliver multiple hits on a single attack.[/INDENT]

RTAB Add-On: Consume Items Patch
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by DerVVulfman (08-18-2006)
Custom Battle Add-Ons / Item Related
[INDENT]Fixes a glitch discovered in mid August 2006, that prevents the consumption of items when using BOTH : Skills That Consume Items and Connected Attacking.[/INDENT]

Script Translation Project
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POSTED by Twilight (09-10-2006)
Custom Menu Add-Ons / Custom Battle Add-Ons /Player/Party Systems / Item Related
[INDENT]I am taking a little of my time to translate various scripts from the japanese community. Credit goes towards the Original Authors as I did nothing but a rough translation.

KGC's
* Large Party (KGC FrameShadowText is required)
* Bonus Gauge
* Equipment Modification
* Defend Recovery[/INDENT]


SDK2 Item/Skill grouping (lite)
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by tibuda (05-07-2007)
Custom Menu Add-Ons / Items Related / Skill Related
[INDENT]This is a "lite" version of my skill/items script with only the grouping feature. It will allow you to split your inventory and skills menu into many groups.[/INDENT]

Soulofwolf's Cooldown Timer
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Under: Cooldown timer
by Soulofwolf (09-07-2007)
Custom Battle Add-On / Custom Map Systems / Item Related
[INDENT]A on screen timer for things like item cooldowns or time based events[/INDENT]

Syn's Item Limits
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UNDER: Inventory Limits
by Synthesize(08-13-2007)
Player/Party Systems / Item Related
[INDENT]Inventory Limitations is a simple script that aliases some Game_Party methods allowing the party to carry only a certain amount of items at a single time. In order to carry more items at one time the 'bag' must be upgraded, this is done by storing the Bag sizes into an Array and then calling the flag. As an example, if you use the default value size of 50 items, then you can carry 25 potions and say 25 high potions. Afterwards your inventory is full since 25+25 = 50. Oh and I indented it better then others, cookie please.[/INDENT]

Target Window & Item/Skill Integration
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Under: New Item/Skill Windows With Target Integration
by WolfwoodSama (07-02-2007)
Custom Menu Add-Ons / Item Related / Skill Related
[INDENT]this script modifies Scene_Item and Scene_Skill so that skills and items use one column instead of two, and so that the target window is always on screen.[/INDENT]

Taryn's Weapon Ammunition System
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by DerVVulfman (11-29-2006)
Custom Menu Add-Ons / Custom Battle Add-Ons / Item Related / Equipment Related
[INDENT]Simply put, you can now design weapons that require ammunition that you can run out of. Along with that, you have to reload your weapon with a special item that I refer to as a 'clip' or magazine.[/INDENT]

Tax Script Version: 1.1
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by The_Darklord (07-20-2006)
Stores, Inns & Etc / Item Related[INDENT]This Script allows the user to add a sales tax to items that are sold in a shop. The user can easily change the tax rate using call script.[/INDENT]

The Ultimate Quest Scene
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by coolmariners98 (07-24-2006)
Custom Menu Add-Ons / Custom Battle System / Battle System Add-Ons / Miscellaneous Systems / Mini-Games / Item Related / Skill Related[INDENT]Here are some of the features
* Can hold up to 7 steps per quest
* Each time a step is completed the step fades out
* Displays what you are to do next between and during steps
* Quests appear in the menu only after you get the quest, instead of there just being a list of all quests
* Keeps track of how much money, exp, completed, found, etc
* Has a nice GUI

Includes miscellaneous menu and battle system scripts as a bonus feature.[/INDENT]


Unique Color
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by hanmac (08-04-2007)
Custom Menu Add-Ons /Item Related / Skill Related / Equipment Related / Audio/Video Enhancements
[INDENT]With this module you can coloration your item/weapon/armor/skills[/INDENT]

World Objects
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by Prexus (09-04-2006)
Advanced Scripters / Item Related / Skill Related
[INDENT]Adds any number of skills to the game to reflect out-of-combat skills, such as Gathering and Fishing. Works great with Axe Man Deke's Combination script.[/INDENT]

Ztorm's Speed Menu
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Under: Ztorm's Speed Menu: CMS, HUD and Diablo style item shortcut all in one.
by Ztorm (01-30-2007)
Custom Menu System / Custom Map System / Advanced Scripters / Custom Item System
[INDENT]FEATURES:
* Assign Items to mouse-clickable boxes on the screen.
* Access custom made menu options with the map still visible.
* Everything in clickable buttons (except some items in the selectable window)
* Colors of the bars are editable[/INDENT]
javidemon95
 
Mensajes: 411
Registrado: 21 Sep 2008, 17:19
Ubicación: /home/javier

Re: Mega pack scripts

Notapor javidemon95 » 25 Oct 2008, 17:13

Habilidades
Ability Point System
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POSTED by Ichabod (09-14-2006)
by Claihm
Custom Menu Add-Ons / Player/Party Systems / Skill Related
[INDENT]Allows characters to have AP, sets a maximum amount of AP, its initial amount and growth rate, sets skills that cannot be removed, adds and removes skills by script calls, and allows skills that cost no AP.[/INDENT]

Advanced Mission Skills/Shop/Manager Version: 1.0
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by Tricksterl (08-03-2006)
Stores, Inns & Etc. / Miscellaneous Systems / Skill Related
[INDENT]This is another Mission/Quest Script, this script is similiar to the system found in Final Fantasy Tactics Advanced. You can setup a shop where mission info is sold and the player goes to complete the mission. Also includes mission skills, skills that the heroes have (combat skills, gathering skills, negotiation skills) similiar to that of FFTA (can be turned on or off). Missions have requirements to be on the board and to be accepted. Also includes a penalty for quitting a mission, a failure penalty for failing the mission and reward for completing the mission.[/INDENT]

Advanced Targetting
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by Trickster (09-03-2006)
Custom Battle Add-Ons / Skill Related[INDENT]A completely rewritten version of my Skill Scope Library and Hero/Enemy Target Switching, The Skill Scope Library builds upon the default scopes (None, One Enemy, All Enemies, ...), and adds new ones (Random Ally, All Enemies and Allies, All Enemies and the User, Golden Sun Style Grouping), and the Hero/Enemy Target Switching allows you to switch targets in battle (from enemies to allies). Also adds four new scopes, and the scopes also be tagged to items/weapons/skills/ and enemies.[/INDENT]

Barrier Skills
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by Fomar0153 (reposted: 11-30-2006)
Custom Battle Add-Ons / Skill Related
[INDENT]With these you can create a barrier which protects you from physical attacks or a barrier that protects enemies from physical attacks.[/INDENT]

Blink
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by Fomar0153 (09-11-2006)
Custom Battle Add-Ons / Skill Related
[INDENT]It mimics the blink skill from FF where you have won't be hit by attacks or magic if you have clones/copies[/INDENT]

Blow Away Skills
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by Fomar0153 (11-30-2006)
Custom Battle Add-Ons / Skill Related
[INDENT]Basically this script allows everyone hit by certain skills to be "blown away" and then your characters come back after battle.[/INDENT]

Blue Mage
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by Fomar0153 (09-01-2006)
Custom Battle Add-Ons / Player/Party Systems / Skill Related
[INDENT]I got bored today and started individual character development scripts, this is the first one you can expect the others shortly, if you're interested you can go find out what the others are from somewhere.[/INDENT]

Blue Mage
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by Trickster (04-28-2007)
Custom Battle Add-Ons / Player/Party Systems / Skill Related
[INDENT]This script implements a Blue Mage type learning skill system, Skills may be learned by having it cast on you x number of times, a random chance when casting it on you, having a certain amount of intelligence when a skill is cast on the play, by using a skill to get the skills, or a combination of the other four, you can also have multiple Blue Mage skill sets so that one character may learn Fire, Thunder, and Paralyze and another will learn Heal, Darkness, and Light.

Requires MACL (Array.find, Action Test(*), Enemy and Troop Info, and Array.list(*))[/INDENT]


Button Input/Blitz Skills
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by Claimh
POSTED by Cygnea (9-12-2006)
Custom Battle Add-Ons / Skill Related
[INDENT]This allows blitz skills that need player input in order to be completed successfully. You can change the amount of damage done if the commands are incorrectly entered, or allow a failed animation. You can also set the time allowed for player input.[/INDENT]

Combo System Add-On for Mr.Mo's ABS
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Posted by lucien (01-24-2007)
Custom Battle Add-Ons / Skill Related
[INDENT]If you you use this Add-On, your character won't be able to use skills normally. maybe someone who is a little bit more talented in scripting will find a way... Reason: The attack key will be useless. you'll only use the skill key to attack. so every attack is a skill. Furthermore, Each skill should use up 1 SP and the hero should have not more than 10 MaxSP (Ok. its possible more, but that will be hell long combos)[/INDENT]

Conditional Skills + Skill Combos v 2.0
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by Trickster (07-18-2006)
Custom Battle Add-Ons / Skill Related
[INDENT] This script allows you to define combo/conditional skills. A skill combo is
a set of skills that can be combined together to create a more power skill. A conditional skill is a skill that requires an extra condition to work properly. This is a huge revision from the first version. This is a NON-RTAB system boys. But, it has its own Window Option that keeps track of the skills you unlock and an Info Window that tells what skills are required and the extra conditions as well.[/INDENT]


DMS Edit
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by Chaos_Prime (reposted: 12-12-2006)
[size]Custom Menu System / Custom Menu Add-Ons / Enemy/Troop Systems / Item Related / Skill Related[/size]
[INDENT]I've been looking at alot of other menu edits and custom ones, and decided on making an edit myself to the default menu itself. This script allows you to select from the three information books, monster, item, and skills. Thanks goes to Jack A. Trades for aiding me with this some of the script. And credits go to Momomo for the information books.[/INDENT]

Equipment Skills v 2.0
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by Sephiroth Spawn (05-26-2006)
Custom Battle Add-Ons / Skill Related[INDENT]Allows You to Learn Skills by equipping weapons & armors. There are built in options, to allow customization.[/INDENT]

Esper + Junction System
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by lobosque (12-21-2006)
Custom Menu Add-Ons / Custom Battle Add-Ons / Player/Party Systes / Skill Related
[INDENT]This script is a mix of the FFVI Esper system + FFVIII Junction System, as requested by Ama55. I've never played Final Fantasy VI or VIII, so everything in this script is based on what Ama55 told me to do. But for those that, like me, never played FFVI nor FFVIII, the script goes like this:
* You own espers through the game.
* Each actor can equip one esper.
* The espers give stats and skills, and they increase as the esper level up.
* The espers can be removed like any equip,
* Removed espers also remove their associated skills and bonuses (duh!).[/INDENT]


FF7 Limit Break for RTAB (edit of original KGC Overdrive script)
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by MistTribe (09-06-2006)
Custom Battle Add-Ons / Audio/Video Enhancements / Skill Related
[INDENT]Okay here is a FF7 type LimitBreak this is the original KGC Overdrive script that i did just little number editing on so that is was almost edzactly like the FF7 Limt Break And it plays a sound when its full so its even more cool.[/INDENT]

Forget Skill Attacks
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Fomar0153 (09-01-2007)
Custom Battle Add-Ons / Skill Related
[INDENT]What an awkward title but it's better than "Forget Skill Skills" well slightly, and that what this script does it allows/shows you how to make being hit by skills cause you to forget your skills *gasp* but don't worry you'll remember for no reason as soon as the battle ends. Also I thought I'd steal Trickster's layout.[/INDENT]

Grouping and Details
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by DerVVulfman (04-25-06) (posted here: 05-14-2006)
Custom Menu Add-Ons / Item Related / Skill Related
[INDENT]This system allows you to subdivide your skills and/or items into subgroups and allows you to bring up an extra screen for more in-depth information on the item/skill.[/INDENT]

Grouping & Details / Limit Break Menu Patch
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by DerVVulfman (07-05-2007)
Custom Menu Add-Ons / Custom Battle Add-Ons / Item Related / Skill Related
[INDENT]The Grouping and Details system can't work with the Limit Break Menu. The Limit Break Menu can't work with the Grouping and Details system... until now.

When this patch script is posted above GnD and the LB Menu systems, the two can work together.[/INDENT]


Individual Battle Commands And Skill Sorting
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by ccoa (06-17-2006)
Custom Battle Add-Ons / Skill Related[INDENT]Posted here are her special inclusions to the battle system she uses.[/INDENT]

Individual Battle Commands for RTAB
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Custom Battle Add-Ons / Skill Related
by Caldaron (09-12-2006)
[INDENT]With this Script you now can put your Skills in Skillgroups in the actor's command window. Credits go to RPG Advocate and Ccoa, and this script is created as a mod for RTAB v1.16.[/INDENT]

IP Skills v 1.0
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by Trickster (07-01-2006)
Custom Battle Add-Ons / Skill Related[INDENT]This script is the Ip System featured in Lufia 2. This system can be explained like so: The Heros have another stat ip. This stat grows (depending upon damage taken) whenever a character is attacked. When a character dies their ip goes back to zero. Ip (Ikari/Item Points) allows you to execute an ip skill. The Ip Skills you have are determined by what weapons/armor you have equipped. Not all equipment has a skill associated with it. Whenever you execute an IP skill your Ip drops depending on how much ip the skill requires.[/INDENT]

Item/skills grouping, details and colors
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posted by tibuda (02-24-2007)
Custom Menu Add-Ons / Item Related / Skill Related
[INDENT]This scripts groups items and skills using expressions, shows the important details and give them colors.

Req:
Trickster's Method & Class Library &
SephirothSpawn's Window_Selectable[/INDENT]


KGC_OVERDRIVE! (For use with RTAB)
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POSTED by DerVVulfman (06-07-2006) (posted before Nov, 2005 by Minkoff)
Custom Battle Add-Ons / Skill Related
[INDENT]Basically, this is a variation of a "LIMIT BREAK" system popularized in Final Fantasy VII. It's designed to work with Cogwheel's RTAB battle system.[/INDENT]

KGC Overdrive (DBS Version)
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by KGC
POSTED by DerVVulfman (reposted: 12-03-2006)
Custom Battle Add-Ons / Skill Related
[INDENT]Basically, this is a variation of a "LIMIT BREAK" system popularized in Final Fantasy VII. It was designed by KGC to work with the default battle system. [/INDENT]

Kio's Script Compilation
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by Kio (09-08-2006)
Custom Menu Add-Ons / Custom Battle Add-Ons / Custom Map Systems / Mini-Games / Audio/Video Enhancement / Player/Party System / Item Related / Skill Related
[INDENT]This package combines many of Kio's popular scripts (still in the works):
Skill Amount System * Skill Learning System * Reputation System * Skill Equip Addition
Card Battle System * Quest Rewards Window * Random Rare Item System
Kio's HUD * Item Rarity[/INDENT]


Level up window
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by Syvkal (05-08-2006)
[INDENT]The script shows a window when you level up telling you what your level change is, HP and SP changes are and all you other stats changes are.[/INDENT]

Limit Break (DVV's)
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by DerVVulfman (01-06-2006)
Custom Battle Add-Ons / Skill Related
[INDENT]This system is a revamped & rewritten system that disables 'element-tagged' skills until the hero's limitbreak bar is filled. Once the skill is used, the skill becomes disabled again. Works with and without the RTAB system.

One feature that was sadly lacking in all other systems was the inability to fill the limitbreak bar with item damage. Previous systems only looked to damage inflicted through attacks and skill use. Items such as grenades were entirely overlooked.[/INDENT]


Limit Break(DVV) - 'Attack' Option Replacer!
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by DerVVulfman (05-03-2007)
Custom Battle Add-On / Skill Related
[INDENT]This is an official add-on to Limit Break (DVV). It changes the Actor Command Window's 'ATTACK' option into a 'LIMITBREAK' option, and will access a Skill Window with 'enabled' Limit Break skills. Any Non-LimitBreak skill in this window will be disabled. And to avoid confusion, Limitbreak skills will 'ALWAYS' be disabled in the 'regular' skill window.

Requires: Limit Break (DVV)[/INDENT]


Metamagic Version: 1.0
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by Kest (09-01-2006)
Custom Battle Add-On / Skill Related
[INDENT]A battle-addon I'm working on that allows mages to change the nature of spells through the use of temporary states.[/INDENT]

Multi_Attack
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by Trickster (05-27-2006)
Custom Battle Add-Ons / Item Related / Skill Related / Equipment Related
[INDENT]This script allows for skills/weapons/enemies/items to hit multiple times. This script is similiar to the KGC script of the same name, but isn't the same.[/INDENT]

Old FF Style Magic
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by Jaberwoky (05-29-2007)
[size]Custom Menu Add-On / Custom Battle Add-On / Player/Party Systems / Skill Related[/size]
[INDENT]This is a script that lets you have a number of spell levels, with a certain number of times that you can cast spells from that level, as well as a limit on how many spells of that level you can learn. It also lets you have skills that consume SP like normal, too.[/INDENT]

Passive Effects (System)
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by Trickster (08-01-2007)
Custom Battle Add-Ons / Skill Related
[INDENT]Based on the script of the same name this script is the base of all passive effects. It is split up into 6 parts (base, stats, damage, elements/states, map, and other)[/INDENT]

Passive Skills
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by Trickster (09-17-2006)
Custom Battle Add-Ons / Skill Related
[INDENT]This script allows you to create skills that increase stats, among other things for the version. This version also allows you to define when the effect will fade (turns, time, attacks, skills, hits, battles, etc.), and from the thread I created about this script back in the .net days added more effects (change encounter rate, move speed, enchant weapon, elemental power, etc.), also in this version setup multiple passive effects, and setup a skill that deals damage and gives a passive effect. The uses for this script is endless: create a Zombified State, Halve Damage, Double the Amount of Hp Healed, etc.[/INDENT]

Prize Points System ver 3.0
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by Dark Ruby (01-28-2007) (replaces v2 from 07-17-2006)
Stores, Inns & Etc. / Item Related / Skill Related[INDENT]Allows you to purchase items (or skills) as prizes would be bought at a town fair or carnival. You use 'prize points' to buy them (or name 'em tickets if ya want.)[/INDENT]

RTAB Add-On: Connected Attacking Ver 1.02
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POSTED by DerVVulfman (07-21-2006)
Custom Battle Add-Ons / Item Related / Skill Related[INDENT]Originally posted in japanese, this is a translation of a script addition where a weapon, item or skill can deliver multiple hits on a single attack.[/INDENT]

RTAB Add-On: Cooperative Skills Ver 1.02
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POSTED by DerVVulfman (06-25-2006)
Custom Battle Add-Ons / Skill Related[INDENT]Originally posted in japanese, this is a translation of a script addition where two or more battlers can combine their skills/magic/whatever to deliver a new combo skill attack.[/INDENT]

RTAB Add-On: Skill Casting Time Counter Ver 1.00
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POSTED by DerVVulfman (06-24-2006)
Custom Battle Add-Ons / Skill Related[INDENT]Originally posted in japanese, this is a translation of a script addition that allows you (the creator) to set how long it takes for a battler to use an individual skill. You can set simple skills to be instantaneous and more advanced ones to take forever.[/INDENT]

RTAB Add-On: Skill Learning v 1.00
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POSTED by DerVVulfman (06-25-2006)
Custom Battle Add-Ons / Skill Related[INDENT]Originally posted in japanese, this is a translation of a script addition that makes it so when a hero is attacked and hit with a "certain" skill or spell, that character can learn that skill (or a skill tagged to it).[/INDENT]

RTAB Add-On: Skills that Consume Items v 1.00a
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POSTED by DerVVulfman (07-01-2006)
Custom Battle Add-Ons / Skill Related[INDENT]Originally posted in japanese, this is a translation of a script addition that allows you (the creator) to design spells that use (or consume) items as well as SP.[/INDENT]

SDK2 Item/Skill grouping (lite)
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by tibuda (05-07-2007)
Custom Menu Add-Ons / Items Related / Skill Related
[INDENT]This is a "lite" version of my skill/items script with only the grouping feature. It will allow you to split your inventory and skills menu into many groups.[/INDENT]

Simple Combo Skills
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by Trickster (05-30-2007)
[size]Custom Battle Add-Ons / Skill Related[/size]
[INDENT]This script is an addon for the DBS or any of the Timer Based Battle systems. This script allows two or more players/enemies to combine skills to form a better skill. This is a simplier version of my Conditional + Combo Skills Script and it is pretty much an appetizer until I finish it[/INDENT]

Simple Equipment Skills (requested)
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by Blizzard (05-28-2006)
Custom Battle Add-Ons / Skill Related[INDENT]Characters learn skills, when they equip items and forget them after they unequip them[/INDENT]

Sir Edeon X - Mp Cost, 9999 Damage, etc.
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by Sir Edeon X
POSTED by gengen (05-24-2007)
Custom Battle Add-Ons / Skill Related
[INDENT]For People who want to do mp 1/2 and economizer mp 1, or more...
Change MP Cost
Auto-Life Status
9999 ATK
Critical ATK
Overdrive:
Demi and Quarter Spells (or Gravity and Gravija):
Changing Items and Skills name and description during game.[/INDENT]


Sketch
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by Prexus (09-04-2006)
Custom Battle Add-Ons / Skill Related
[INDENT]Made to mimic Relm's Sketch ability from Final Fantasy 6. Its not completely accurate, instead of pulling abilities from a specific list it just picks on of the monster's abilities at random and uses it. Great for adding dynamics to battles.[/INDENT]

Skill Book
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POSTED by Cygnea (09-16-2006)
by Momomo
Custom Menu Add-Ons / Skill Related
[INDENT]Allows the player to call a screen that shows the complete number of skills available, the number learned, and their information"[/INDENT]

Skill Casting Delay
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by DerVVulfman(03-20-2007)
Custom Battle Add-Ons / Skill Related
[INDENT]This script is designed to make spells/skills in the default battlesystem take time to cast/prepare. As a turn-based system, the duration for the delay is ALSO given in turns. It's very simple... if you want a fireball spell to take two turns to work after casting, you set the skill up in the config section to spend 2 turns[/INDENT]

Skill Exhaustion
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by Fomar0153 (07-30-2006)
Custom Battle Add-Ons / Skill Related
[INDENT]You just change the ids to refer to an element in the database and the character/enemy will have to wait that many turns before they can act again.[/INDENT]

Skill Mana System Version: 1
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by Sephiroth Spawn (06-24-2006)[INDENT]Allows You to Create Mana Points for you actors, that will be used in casting skills.[/INDENT]

Skill Requirements v1.0
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by Sephiroth Spawn (07-07-2006)
Custom Menu Add-Ons / Skill Related[INDENT]Allows you to set requirements before a skill is used. You can set Class, Weapon, Armor, Stat and State requirements with defaults for all actors, or actor specific requirements.[/INDENT]

Skill Shop v 3.0
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by Trickster (reposted: 12-01-2006)
Stores, Inns and Etc. / Skill Related
[INDENT]This script allows you to setup skill shops which sells skills. You may have requirements to purchase/learn the skill, such as: amount of exp, exp cost, gold, level, class, other skills.[/INDENT]

Skill Shop (I was bored)
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by SephirothSpawn (04-06-2006)
Stores, Inns & Etc / Skill Related[INDENT]Lets You Buy Skills from a Shop, with Gold and/or Skill Shop Points. You can limit the actors who can use this system, and this script is SDK Compliant & Compatable. Should Work With our without the SDK.[/INDENT]

Skill Update
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by Claimh
POSTED by Cygnea (9-13-2006)
Custom Battle Add-Ons / Skill Related
[INDENT]This This is a good way of preventing attack skills gained at the beginning of the game from being useless further down the line. This script allows skills to gain levels, to grow in power, to decrease in SP consumption, change animations upon reaching new levels, and much more.[/INDENT]

Skill Update
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by Claihm
POSTED by DerVVulfman (03-23-2007)
Custom Battle Add-Ons / Skill Related
[INDENT]This script allows you to increase the potential power, reduce the SP cost and enhance the accuracy of your skills through use.[/INDENT]

Skills Learning System by Charlie Lee
by Charlie Lee (10-22-2007)
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Custom Menu Add-On / Player/Party Systems / Skill Related
[INDENT]This is a Skills Learning System modeled after the system featured in Final Fantasy 9. You can also find it featured in my CTB (http://www.rmxp.org/forums/showthread.php?t=28837), but I felt that many could want the only Skills Learning System without the Battle System "around".[/INDENT]

Skills that Consume Items (Non-RTAB)
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POSTED by DerVVulfman (08-19-2006)
Custom Battle Add-Ons / Skill Related
[INDENT]Originally designed for RTAB users, the original japanese script allowed you (the creator) to design spells that use (or consume) items as well as SP. Now, this script is available for those game-designers who want that same functionality for Non-RTAB systems.[/INDENT]

Soul Rage System v2.08b
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by Blizzard (04-30-2006) Has left the forums, but posted outside link.
Custom Battle Add-Ons / Skill Related[INDENT]The most known name, that could describe Soul Rage is Limit break.[/INDENT]

Stealing, Mugging, and Scanning Version: 6.0 Final
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by Trickster (07-06-2006)
Custom Battle Add-Ons / Skill Related
[INDENT]This script lets heroes and enemies to steal exp,gold,items, and skills (for a certain amount of turns, the rest of the battle, or permanently). Also from this update lets the battlers steal + attack (mug) and also adds a scan skill that scans a enemy (stats, exp and gold carrying, weaknesses, strengths, and the items able to be stolen from them)[/INDENT]

Stealing, Mugging, and Scanning (RTAB Patch) Version: 0.9
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POSTED by DerVVulfman (07-14-2006) original script by Trickster (07-06-2006)
Custom Battle Add-Ons / Skill Related
[INDENT]This is a script to replace the 'Steal Script' created by Trickster. In truth, 99.98% of it is STILL Tricksters. I had only modified it so it works with Cogwheel's Real Time Active Battle (RTAB) System.[/INDENT]

Summon
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The Sleeping Leonhart (08-29-2007)
Custom Battle Add-Ons / Player/Party Systems / Skill Related
[INDENT]This script simulate the Final Fantasy X Aeons. It allows you to summon other 'actors' into your party during battle.[/INDENT]

Support Abilities
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by Trickster (01-12-2007)
Custom Menu Add-Ons / Custom Battle Add-Ons / Skill Related
[INDENT]This script allows you to create abilities (ex counter-attacking, acting first, acting last, learning skills, etc.). The abilities can be learned by level, by class, by weapon or armor. The Players have a certain amount of slots (just like equipment) can you can set a cost limit for the players so that they can't equip lets say they have 10 points and counter is 8 points they won't be able to equip drain which is 5 points.

Requires MACL V1.5 or greater[/INDENT]


Target Window & Item/Skill Integration
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Under: New Item/Skill Windows With Target Integration
by WolfwoodSama (07-02-2007)
Custom Menu Add-Ons / Item Related / Skill Related
[INDENT]this script modifies Scene_Item and Scene_Skill so that skills and items use one column instead of two, and so that the target window is always on screen.[/INDENT]

Tiberian Scripts
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Under: My Scripts
by Tiberius XXVII (07-25-2006)
Custom Environment Systems / Stores, Inns & Etc / MiniGames /Advanced Scripters/ Miscellaneous Systems / Skill Related
[INDENT]An off-site link that includes:
Fishing * NPC Interactions * Pong * Skill Combinations * Time and Weather * Banking * Chests System * Mining System * Herbalism

Also has a link for requests[/INDENT]


Timed Hit Add-On
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Under: Timed Hit for Battle Systems: Add-On
Zephren (10-28-2007)
Custom Battle Add-on / Skill Related[/url]
[SIZE=1][INDENT]This adds a timed hit system to the original battle system (and potentially other battle systems). When A is pressed when a marker is green, the amount of damage done is increased. The hit is made when the bar fills up. The location of the markers, the percentage they add, and how fast the bar fills can be customized for each character. This is feature currently works with attacks and skills.[/INDENT]


Trickster's Bag Of Skill Effects
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by Trickster (05-15-2006)
Custom Battle Add-Ons / Skill Related
[INDENT]This is a collection of many skill effects I wrote. You can combine skill effects together like a skill that damage increases when your hp is low and the damage dealt is absorb, or a skill that damage increases when it is used many times and deals twice as much damage when the target is poisoned, and etc. You can use to tag the skills to an element (the element rate for the skill effect is used as a multiplier so you can choose to disable the effect for certain enemies) or you can have it defined within the script (so your elements table will not be cluttered up) You can choose to use a few or all of the skill effects and you can change the order the effects are ran.

Requires MACL 1.5+[/INDENT]


Trickster's Bag of Skill Effects v 4.0
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by Trickster (05-15-2006)
Custom Battle Add-Ons / Skill Related
[INDENT]This collection of scripts allows for the use of more diverse skills, for example, a skill that power increases by the number of times it is used in battle or a skill that deals high damage depending upon the number of times the player saves or a skill that gives a random status. Demo includes over 30 skill effects.[/INDENT]

The Ultimate Quest Scene
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by coolmariners98 (07-24-2006)
Custom Menu Add-Ons / Custom Battle System / Battle System Add-Ons / Miscellaneous Systems / Mini-Games / Item Related / Skill Related
[INDENT]Here are some of the features
* Can hold up to 7 steps per quest
* Each time a step is completed the step fades out
* Displays what you are to do next between and during steps
* Quests appear in the menu only after you get the quest, instead of there just being a list of all quests
* Keeps track of how much money, exp, completed, found, etc
* Has a nice GUI

Includes miscellaneous menu and battle system scripts as a bonus feature.[/INDENT]


Unique Color
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by hanmac (08-04-2007)
Custom Menu Add-Ons /Item Related / Skill Related / Equipment Related / Audio/Video Enhancements
[INDENT]With this module you can coloration your item/weapon/armor/skills[/INDENT]

User State Giving Skills
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by Cygnea (09-14-2006)
by Claihm
[INDENT]This script gives the person using a skill a state. (Example: Basil uses Fire on an enemy and gains the effect of Knockout, killing himself), and allows you to take a state away from the user (Example: Gloria uses Heal on Basil and cures herself of Vemon)[/INDENT]

Weapon Unleashes
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by Trickster (06-25-2007)
Custom Battle Add-On / Equipment Related / Skill Related
[INDENT]This script emulates the Weapon Unleash system found in Golden Sun 1 and 2 basically when you attack with your weapon, sometimes the weapons skill is used. I have added a few things to this system (ex. the unleash will only work if a certain armor is equipped, if a certain member is in the party, if you have a certain status, hp is below a value, sp is above a value, etc.)[/INDENT]

World Objects
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by Prexus (09-04-2006)
Advanced Scripters / Item Related / Skill Related
[INDENT]Adds any number of skills to the game to reflect out-of-combat skills, such as Gathering and Fishing. Works great with Axe Man Deke's Combination script.[/INDENT]
javidemon95
 
Mensajes: 411
Registrado: 21 Sep 2008, 17:19
Ubicación: /home/javier

Re: Mega pack scripts

Notapor javidemon95 » 25 Oct 2008, 17:15

Equipación
Angie's Equipment Sets
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by DerVVulfman (07-12-2007)
Equipment Related / Player/Party Systems
[INDENT]his system permits you to gain additional stats, bonuses or penalties from equipping weapons and/or armor that make up a full set of gear.[/INDENT]

Battler Graphic in Status Screen, updated by equipped armory
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by Duke Igthorn (02-01-2007)
Custom Menu Add-Ons / Audio/Video Enhancements / Equipment Related
[INDENT]The basic idea was to have the Battler graphic in status screen showing up, instead of the walking sprite or the face. And I wanted the graphic to update if the actor has a weapon/armor/shield equipped. Further I wanted this update to be specific to the kind of weapon/armor/shield to make the graphic most fitting to the actual equipped stuff. I left accessories and helmets out, but they can be easily added if required.

Unfortunately I have absolutely no idea how the standard battlesystem calls the battler graphic so I wasn't able to incorporate this in the battlesystem as well...[/INDENT]


Brenda's Visual Battlers
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by DerVVulfman (07-28-2007)
Custom Battle Add-Ons / Audio/Video Enhancements / Equipment Related
[INDENT]This system is designed to allow you, the programmer, to have battlers be able to change their appearance based on the weapons or gear being worn.

It is based on Me(tm)'s Visual Equipment system which in turn was based on the systems by Raitaime and Geso Chiku.
[/INDENT]


Bullet Reload System
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by The_Falcon (08-12-2007)
Custom Battle Add-Ons / Equipment Related
[INDENT]This script gives a gun using character ammo. It doesn't waste items, instead, it prevents the actor from attacking X times in a row.[/INDENT]

Eladia's Battle Equipment Menu
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by DerVVulfman (03-06-2007)
Custom Battle Add-On / Equipment Related
[INDENT]Ever gone into battle with a weapon that does no good? That plain old sword does no good on the vampire? You ran outta bullets in your Walther PPK? Now you can bring up the Equipment menu in battle and change your weapons to something better.[/INDENT]

Element Absorbing Armors
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by Bearcat (08-17-2007)
Custom Battle Add-Ons / Equipment Related
[INDENT]This is a short script I wrote that allows you to make armor and states that absorb, nullify, or double damage from elemental attacks, in addition to the halving allowed by the standard scripts.[/INDENT]

Enchanting Script Version: 1.0
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by Mike_Black (08-06-2006)
Miscellaneous Systems / Equipment Related
[INDENT]This is my first script, it will allow you to pick a weapon/armor from your inventory and enchant/forge it with an ore item from your inventory, this will add stats/elements/status effects to the weapon and and a new instance of the weapon to the database. This file is still a demo, it works but I'm still upgrading it as I go along, feel free to critique/comment. Note it also works with saving/loading games.[/INDENT]

Enchanting Script Version: 2.0
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by Mike_Black (08-09-2006)
Miscellaneous Systems / Equipment Related
[INDENT]This script will allow you to pick a weapon/armor from your inventory and enchant/forge it with an ore item from your inventory, this will add stats/elements/status effects to the weapon and and a new instance of the weapon to the database. It should allow you to create these ores in your script. You can define all their stats yourself and then when the player finds these ores (also set in database items) you can have an event that will allow them to enchant a weapon/armor in the inventory with this ore, creating a brand new weapon.[/INDENT]

ENHANCED EQUIP MENU
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Under: Customizable Equip Screen
by Trance (01-02-2007)
Custom Menu Add-Ons / Equipment Related
[INDENT]Well... I was editing the equip menu from my game, as some of you might know, and I sort of went out of control with it. This is the outcome. It still looks like the DMS, but you can change around things... uh... look in the features section.

Please keep in mind that this is my first script, and I expect you to be huge on the comments and criticism. It's the only way I am gunna get better, folks![/INDENT]


Equipment Weights
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by Trickster (12-10-2006)
Player/Party Systems / Equipment Related
[INDENT]This script allows you to assign a weight to your equipment and how much each actor can carry at once, If the actor equips stuff to heavy then either 1) They can't equip it 2) Their stats are reduced. This script also lets you setup a curve so that the amount they can carry increases with level. This script also comes with a conversion function so you can either your swords in one unit while rings and hats in another.

Requires MACL V1.4 or greater[/INDENT]


Guillaume777's Multi-Slot Equipment Script
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by Guillaume777 (02-14-2006) - with his Two-Handed Fix -
POSTED by DerVVulfman (09-07-06)
Custom Menu Add-Ons / Custom Battle Add-Ons / Equipment Related
[INDENT]Do you want to equip more than one weapon? To attack once with each weapon you have equiped? To equip new armor types beyond shield, helmet, armor and amulet? To equip 2 handed weapons, which either take your shield or weapon slot? To customize your slots and slot name so no character is alike? If so then I highly suggest you try my multi-equipment script. It is very powerful and adds a lot of features to the equipment screen.[/INDENT]


Item System Diablo Style
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Under: Diablo Style Item Inventory
by DarkSchneider
POSTED by Italianstal1ion (02-01-2007)
Custom Menu Add-Ons / Audio/Video Enhancements / Item Related / Equipment Related
[INDENT]Creates an inventory in a grid. For those of you who have never played Diablo, you get a set amount of space, in a grid. Each item takes up a certain space on the grid. In this script items are one block, weapons are 3 vertical, and shields are 2x3.

I translated about three words of Italian.[/INDENT]


Multi_Attack
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by Trickster (05-27-2006)
Custom Battle Add-Ons / Item Related / Skill Related / Equipment Related
[INDENT]This script allows for skills/weapons/enemies/items to hit multiple times. This script is similiar to the KGC script of the same name, but isn't the same.[/INDENT]

Multi-Equip
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by Trickster (02-02-2007)
Custom Menu Add-Ons / Custom Battle Add-Ons / Equipment Related
[INDENT]This script allows you to configure the equipment slots for each actor or class. This script tweaks the Equip menu to show all stats and changes color depending on the change in stats. Also comes ready merged with my Multi-Attack script.[/INDENT]

Multi-Slot Store Patch
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by DerVVulfman (03-13-2007)
Stores, Inns, Etc. / Equipment Related
[INDENT]This is a patch for the users of Guillaume777's Multi-Slot Equipment Script. It replaces the def refresh of the SHOP_STATUS window to reflect the changes made by Guillaume777's system.[/INDENT]

RM2K/3-style Elemental Resistances
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by PhotonWeapon (08-05-2007)
Custom Battle Add-Ons / Equipment Related
[INDENT]If you remember in RM2K/3, extra defenses from elements because of spells/equipment goes by letter rank (so it'll start from normal, to half, to immune, to absorb). In RMXP, it only takes off half damage each time. I didn't like that, so I decided to bring back the way the old RMs did it.[/INDENT]

Taryn's Weapon Ammunition System
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by DerVVulfman (11-29-2006)
Custom Menu Add-Ons / Custom Battle Add-Ons / Item Related / Equipment Related
[INDENT]Simply put, you can now design weapons that require ammunition that you can run out of. Along with that, you have to reload your weapon with a special item that I refer to as a 'clip' or magazine.[/INDENT]

Unique Color
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by hanmac (08-04-2007)
Custom Menu Add-Ons /Item Related / Skill Related / Equipment Related / Audio/Video Enhancements
[INDENT]With this module you can coloration your item/weapon/armor/skills[/INDENT]

Weapon and Armor modifies max HP/SP
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by Zeriab (06-09-2007)
Player/Party Systems / Equipment Related
[INDENT]A script I made in 5-10 minutes or so because someone requested it. I am to lazy to write comments. By default every weapon and armor adds 0 to hp and sp. Use negative values to decrease the amount.[/INDENT]

Weapon Hit% + Default Enemy Hit%
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Under: Two Scripts: Weapon Hit% + Critical%
by PhotonWeapon (08-08-2007)
Custom Battle Add-Ons / Equipment Related / Enemy/Troop Systems
[INDENT]By default, everyone's hit rate is at 100%, only changing based on status effects and the target's evasion. I wanted to bring back the feature from the previous two RPG Makers where weapons had their own hit%. Heroes will have a default hit rate, but if they are equipped with certain weapons their hit rate changes. For enemies, they have only one default hit rate.[/INDENT]

Weapon Requirements
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by Fomar0153 (11-30-2006)
[INDENT]Basically this is a re-write of my first released script, so it's much better in alot of ways but if my old one works for you then you have no need for this.

Ok this script allows you to set requirements for using weapons and armour, str, dex, int and agi as well as level and a fighting style requirement.[/INDENT]


Weapon Unleashes
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by Trickster (06-25-2007)
Custom Battle Add-On / Equipment Related / Skill Related
[INDENT]This script emulates the Weapon Unleash system found in Golden Sun 1 and 2 basically when you attack with your weapon, sometimes the weapons skill is used. I have added a few things to this system (ex. the unleash will only work if a certain armor is equipped, if a certain member is in the party, if you have a certain status, hp is below a value, sp is above a value, etc.)[/INDENT]
Última edición por javidemon95 el 25 Oct 2008, 17:18, editado 1 vez en total
javidemon95
 
Mensajes: 411
Registrado: 21 Sep 2008, 17:19
Ubicación: /home/javier

Re: Mega pack scripts

Notapor javidemon95 » 25 Oct 2008, 17:16

Mixto
Advanced Mission Skills/Shop/Manager Version: 1.0
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by Tricksterl (08-03-2006)
Stores, Inns & Etc. / Miscellaneous Systems / Skill Related
[INDENT]This is another Mission/Quest Script, this script is similiar to the system found in Final Fantasy Tactics Advanced. You can setup a shop where mission info is sold and the player goes to complete the mission. Also includes mission skills, skills that the heroes have (combat skills, gathering skills, negotiation skills) similiar to that of FFTA (can be turned on or off). Missions have requirements to be on the board and to be accepted. Also includes a penalty for quitting a mission, a failure penalty for failing the mission and reward for completing the mission.[/INDENT]

Aleworks Writing BETA
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by Aleworks (vgvgf) (12-27-2006)
[INDENT]This script lets the player to write. It is like the notepad.(Without copy and paste) It is not finished, but it is usable. I will add new features soon, and the instructions.[/INDENT]

Auto Font Install v 1.1
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by Wachunga (05-26-2006)
[INDENT]Automatically installs one or more fonts so the player doesn't have to. It only does this the first time the game is run and the process is quite transparent (notification to the player is optional).[/INDENT]

Common Event in Menu
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by Gorechild, Lockheart (07-22-2007)
POSTED by DarkLordX (07-22-2007)
Custom Menu Add-Ons / Miscellaneous Systems
[INDENT]What this script does is add a command to the pause menu between 'Status' and 'Save' that goes directly to a Common Event of your specification. With the event commands, you can use this for various different things - adding a map to your menu, a whole new statistics option, an ingame guide, or even a quest log. Very simple, but very useful. Have fun.[/INDENT]

DeM0nFiRe's Advanced Cutscenes
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by DeM0nFiRe (08-17-2007)
Custom Message System / Audio/Video Related / Miscellaneous Systems
[INDENT]Recently I've been seeing alot of talk about cutscenes, and I decided to make a cutscene script. Basically this script provides biulding blocks for you to make a cutscene similar in looks to a cross between Fire Emblem and Knights of the Old Republic.[/INDENT]

Dice Probability Generator
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by Login (06-09-2007)
[INDENT]Using this engine, you can calculate the odds of various outcomes of dice rolls, along with the actual number of permutations that occur. Odds are given in ppt, or parts per thousand, or ppm, parts per million.[/INDENT]

Disable Fullscreen
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by DraycosGoldaryn (08-25-2007)
Advanced Scripters / Miscellaneous Systems
[INDENT]It's simple really, if the player presses Alt+Enter to enter fullscreen, this script will boot them back to windowed mode.[/INDENT]

Enchanting Script Version: 1.0
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by Mike_Black (08-06-2006)
Miscellaneous Systems / Equipment Related
[INDENT]This is my first script, it will allow you to pick a weapon/armor from your inventory and enchant/forge it with an ore item from your inventory, this will add stats/elements/status effects to the weapon and and a new instance of the weapon to the database. This file is still a demo, it works but I'm still upgrading it as I go along, feel free to critique/comment. Note it also works with saving/loading games.[/INDENT]

Enchanting Script Version: 2.0
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by Mike_Black (08-09-2006)
Miscellaneous Systems / Equipment Related
[INDENT]This script will allow you to pick a weapon/armor from your inventory and enchant/forge it with an ore item from your inventory, this will add stats/elements/status effects to the weapon and and a new instance of the weapon to the database. It should allow you to create these ores in your script. You can define all their stats yourself and then when the player finds these ores (also set in database items) you can have an event that will allow them to enchant a weapon/armor in the inventory with this ore, creating a brand new weapon.[/INDENT]

Encoder
ImagenImagen
by DerVVulfman (05-19-2006) (Here: 03-02-2007)
Advanced Scripters / Miscellaneous Systems
[INDENT]This provides a simple encryption system known as the 'Random Number Seed' style of encryption. To encrypt a value, you need two things... the file or line of text, and a codekey which you use to encode the data. The system will generate your encryption cypher based on that codekey and do the work for you.[/INDENT]

End of Game Result
ImagenImagen
by Kuri$u (01-15-2007)
Custom Menu Add-Ons / Title/GameOver Systems / Miscellaneous Systems
[INDENT]This is my first script, this script shows Battle Victories count, Save count, etc, etc.[/INDENT]

Improved! In-Game Books, 2.0
ImagenImagen
by Bruth (05-14-2006)
[INDENT]This is 2 items in one, a script for viewing books and a utility for writing those books.[/INDENT]

Infamy / Arrest system v1.0
ImagenImagen
by Dark Ruby (08-30-2006)
Miscellaneous Systems / Player/Party Systems
[INDENT]This is a basic script which allows you to get the character arrested for certain crimes. You can escape by bailing with money, appealing, or pleading guilty (getting executed),[/INDENT]

Jaberwocky's Quest Log
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by Jaberwoky (Reposted: 02-26-2007)[INDENT]Features: Lists for In Progress and Completed quests, customizable quest objective limit, changeable background pics, customizable icons for incomplete and completed objectives, and more.[/INDENT]

Keyboard Input Module (Revised)
ImagenImagen
by DerVVulfman (08-14-2007)
edit of system by Near Fantastica (06.07.05)
[INDENT]This system is not a name input module, a message system or menu system that uses keyboard input. This is the basic module that you would use to CREATE such systems. It reads keyboard presses, be they letter characters, shift keys, or whatnot and allows you to access them in place of the default systems' routines.[/INDENT]

Life System
ImagenImagenImagen
posted by Chaosg1 (02-24-2007)
Player/Party Systems / Miscellaneous Systems
[INDENT]Hello community, recently I have been very bored, so I decided to start scripting this. Basically this is a system where you have to eat drink, or else you will get dehydrated, starve, fall asleep. Also you will need to control your weight, because you can get heart attacks, become a skeleton etc.[/INDENT]

Lock Picking System
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by Dargor (04-25-2007)
[INDENT]This script does almost exactly what you can do with a lock pick in The Elder Scroll III: Morrowind.

Features:
* Easy to use
* Lock picking menu
* Lock picking messages
* Lock picking level[/INDENT]


Macro Evader
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by Wyatt (09-29-2007)
[INDENT]This script makes the position of the player change every time you load the game, by up to 10 pixels in each direction. This is a method which is used in the game RuneScape (except in RuneScape it changes every 30 seconds or so also).[/INDENT]

Main Character Select Screen
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by Raziel (reposted: 12-04-2006)
Title/GameOver Systems / Miscellaneous Systems
[INDENT]Basically it's a character select screen where you can select the character you want to start with.[/INDENT]

Mouse Input Module (Revised)
ImagenImagen
by DerVVulfman (08-18-2007)
edit of system by Near Fantastica (06.07.05)
[INDENT]This is a basic module that you would use the mouse. With this system, you can detect left and right mouse button presses and the position of the mouse cursor when over the gamescreen. However, this system does not create a mouse graphic for your project. That, 'YOU' will have to do yourself.[/INDENT]

No F12
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by Trickster (05-28-2007)
[size]Advanced Scripters / Miscellaneous Systems[/size]
[INDENT]This script disables the annoying button F12, which causes a few potential problems with scripts (Mainly with Aliasing and Stack Errors).[/INDENT]

Old Scripts I Dug Up
ImagenImagen
POSTED by J.D. Slasha (05-13-2006)
Custom Battle Add-Ons / Custom Menu Add-Ons / Miscellaneous Systems
[INDENT]I did NOT make any of these scripts. I only merely edited the first two. All credit goes to Squall for his 99 slot save script, Claimh for his biography script, and Sephirothspawn for his battle changer script. [/INDENT]

Pokémon Starter Kit
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POSTED by mrmethepunk (07-10-2006)[indent]"This is the Pokémon starter kit made by Blissy so all credt goes to him/her." You won't get a working system until you get to the link on page #8 [/indent]

Press Button to Pause - by NO
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POSTED by Landarma (07-06-2006)
[INDENT]Instead of using the 'default menu' to pause a game, this lets you pause on the map... or during battles... with a defined hotkey ('A' if using the script's).[/INDENT]

Quest Status Version: 1
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by Sirsk8aton (07-20-2006)
[INDENT]"Well, this is a very simple script I have made." Shows the start point and if you have started or completed a quest.[/INDENT]

Set Mouse Position
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by Freakboy (04-27-2007)
[INDENT]With this script you can set the mouse position at (x, y) on the Rgss Player.

Requires: Mouse Input by Near Fantastica or compatibles[/INDENT]


SLOLS: Snake Look-alike on Load Script
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by Zeriab (09-28-2006) / reposted (12-11-2006)
Mini-Games / Miscellaneous Systems[INDENT]The purpose of SLOLS is to provide the player an opportunity to interact with something during loading sequences. In SLOLS the principle is to collect dots by moving a bigger dot into them. There is no time limit. There is no way to die or get stuck or etc. Steering is done by the arrow keys. When the loading is finished a sound will be played and visual aids will be used to let the player know that the loading is finished. The player can play the game as long as he or she wants unless the script loaded does something that changes this.[/INDENT]

Starting Common Event
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posted by tibuda (02-21-2007)
Advanced Scripters / Miscellaneous Systems
[INDENT]When you have some event-based systems, you need to initialize them in an event, and so. But these systems will crashes when you change the starting position for testing your game, because the autorun event is in another map. For avoiding that, my script will run the common event 001 everytime the player starts a new game.[/INDENT]

Tiberian Scripts
ImagenImagen
Under: My Scripts
by Tiberius XXVII (07-25-2006)
Custom Environment Systems / Stores, Inns & Etc / MiniGames /Advanced Scripters/ Miscellaneous Systems / Skill Related
[INDENT]An off-site link that includes:
Fishing * NPC Interactions * Pong * Skill Combinations * Time and Weather * Banking * Chests System * Mining System * Herbalism

Also has a link for requests[/INDENT]


The Ultimate Quest Scene
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by coolmariners98 (07-24-2006)
Custom Menu Add-Ons / Custom Battle System / Battle System Add-Ons / Miscellaneous Systems / Mini-Games / Item Related / Skill Related
[INDENT]Here are some of the features
* Can hold up to 7 steps per quest
* Each time a step is completed the step fades out
* Displays what you are to do next between and during steps
* Quests appear in the menu only after you get the quest, instead of there just being a list of all quests
* Keeps track of how much money, exp, completed, found, etc
* Has a nice GUI

Includes miscellaneous menu and battle system scripts as a bonus feature.[/INDENT]


The Ultimate Quest Scene: Reborn
ImagenImagen
by coolmariners98 (08-02-2007)
Custom Menu Add-Ons / Miscellaneous Systems
[INDENT]Here are some of the features
  • Doesn't use any switches
  • Can handle and unlimited number of quests
  • Can hold up to 8 steps per quest
  • Each time a step is completed the step fades out
  • Displays what you are to do next between and during quests
  • Quests appear in the menu only after you get the quest, instead of there just being a list of all quests or you can now have all of them be displayed the choice is up to you
    []Keeps track of how much money, exp, completed, found, etc
  • Has a nice GUI in Quest_DataScreenshot
[/INDENT]
javidemon95
 
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Re: Mega pack scripts

Notapor javidemon95 » 25 Oct 2008, 17:19

Compilaciones y Juegos
Creature Scripts
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by Fomar0153 (04-02-2007)
[INDENT]This collection of scripts are to help people who want to make pokemon style games that is catching creatures training etc.
*Fix Lead Character
*Enemies' Stats From Actors (with levels)
*Multiple Copies of Same Actor
*Acorn Catching Script (ie masterball)[/INDENT]


HexFist - Scripts Database
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by Chaosg1 (09-06-2007)

[INDENT]In this thread I will put all of HexFist Scripts, to have your opinion on them. Make note that HexFist Scripts are commercial, and can be purchased. Hexfist is not only constitued by me, Linkin_T is also a member, and anyone interested in entering must talk with me or him, for more info.[/INDENT]

My Script Compilation(Varied Scripts)
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by Zephren (05-18-2007)
[INDENT]This is a project that contains some scripts that I have written. I am posting this to see if anyone has any intrest in some of the things that I have written. And if so, I will try to make them compatable as add-ons.

Unlimited Party Size + Party Changer * 3 Characters In Battle * Skill EXP * Abilities (KH Style) * Animated Menu Windows * Map In Menu Background[/INDENT]


Rye.jp's CBS Starter Pack
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by MistTribe (07-10-2007)
Custom Battle Systems / Custom Battle Add-Ons / Compilations & Sets
[INDENT]I got Rye.jp's SideView CBS added a few other scripts and such, edited it to slow down some attacks, jump back speed, etc. Worked on it for about three days. It uses charsets for the hero's, and enemy battlers, as well as icons for weapons. Still trying to figure out if or how to make enemy charsets use weapons and 'float' like ghosts, bats, birds, etc.[/INDENT]

Seph's Test Bed
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By SephirothSpawn (12-13-2006)
[INDENT] This is a complete collection and merge of all my scripts I have and haven't posted. It is a work in progress. I will try to add a new version as often as I can, usually every 10-15 scripts (2-3 weeks).
[/INDENT]
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Re: Mega pack scripts

Notapor javidemon95 » 25 Oct 2008, 17:20

Instrumentos de diseño
Aleworks Multiple Language
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by Aleworks (vgvgf) (03-20-2007)
Advanced Scripters / Design Tools[INDENT]This script was designed for making an easily way to allow your game to use more than one language. The good of this script, is that others, like the players can translate the default language, although the game is encrypted.[/INDENT]

Console Script
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by Dargor (01-20-2007)
[INDENT]The console let you debug your game by writing down script into it. It does almost the same thing as the "Call Script" command but you can call the console scene anytime on the map by pressing "~".

You will notice that only a one-lined text field is available. Don't worry, you can work as if you were working in a multi-lined text field!
[/INDENT]


Data Encrypter/Decrypter
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by Yeyinde (12-29-2006)
Advanced Scripters / Design Tools[INDENT]This is a script to overcome some of RMXP's limitations. It takes the decrypts the data files into an editable format, then encrypts them back into the data files.[/INDENT]

Error log
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by Exsharaen (09-20-2007)
[INDENT]There is already a script about logging error by Me(tm), but somehow I find it doesn't work all times and gives less information about the error. Since my beta testers sometimes find an error by accident, they fail to note in which line of the script that causes error (and sometimes they can't recreate it). This script, based on Me(tm), logs an error by the time it happens, hides the normal error message (Script XXX line YYY error message), and replaces it with more user-friendly error message.[/INDENT]

ERT - Error Reporting Tool
ImagenImagen
by abtplouton (10-20-2007)
[INDENT]This script logs the stack of any error and other infos of the game.[/INDENT]

Global Variable Standard Check
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Under: Utility: Global Variable Check
by Yeyinde (04-14-2007)
[INDENT]After finally losing my patience to all the scripts I see now a days with too many global variables, I decided to make this. My original plan was to have the script delete bad global variables on-the-spot, but Ruby 1.8.1 does not have a global deletion method, so I just had it inform the user that their project has bad variables in it.[/INDENT]

Hidden Autotile Script
ImagenImagen
by BlueScope (12-02-2006)
Custom Map Systems / Audio/Video Enhancements / Advanced Scripters / Design Tools
[INDENT]This script allows the game designer to use autotiles for debugging that won't be displayed ingame. Those can be used for passability/non-passability, or simply marking paths for events or similar.
The autotiles I provide have 50% transparency and a descriptive text on them. I think that's a good way of marking the areas. Of course, you can use all autotiles you want with this script.[/INDENT]


hp/sp bar template
ImagenImagen
by Xk8 (04-11-2007)
Custom Menu Add-Ons / Custom Battle Add-Ons / Audio/Video Enhancements / Design Tools
[INDENT]You can use this code if you want to make your own hp/sp bars in menu or battle, but you don't know where to start or whatever.[/INDENT]

A little module add-on (For scripters)
ImagenImagen
by Zeriab (10-16-2007)
Advanced Scripters / Design Tools
[INDENT]It works pretty much like the attr_accessor except that you can only do method creation per call.
method is the method name.
Default is the default value the method returns. (If it has not been written to yet.)[/INDENT]


Making menus in 2 minutes
ImagenImagen
by loler12 (04-03-2007)
Custom Menu Add-Ons / Design Tools
[INDENT]With this script you can create your own (simple) menu with out any scripting!
You don't need to know any command![/INDENT]


On-map "debugger" window
ImagenImagen
by arevulopapo (08-29-2007)
Custom Map Systems / Design Tools
[INDENT]This little script adds a window to a map. This window is capable of displaying variables you'd like to check during test play, without leaving the map. I found it quite usefull while making my game so I decided to share it : ) Adding new variables is quite simple.[/INDENT]

Passability indicator (tool for mappers)
ImagenImagenImagen
by rataime (04-22-2007)
[INDENT]This script show you what tiles in your map are passable or not. A picture is worth a thousand words, right?[/INDENT]

Percent-formatted string
ImagenImagen
by Exsharaen (09-24-2007)
Custom Menu Add-Ons / Design Tools
[INDENT]This script may not be a big deal for most users, but might help people when converting float into percent-formatted string (for example, 0.9 will be 90%) and you need some precision (e.g. 90.00% instead of 90%). It can be used mainly for displaying texts in percent or can be processed further (with less precision, though).[/INDENT]

Plug'n'Play Menu
ImagenImagen
by tibuda (01-17-2007)
Custom Menu Add-Ons / Design Tools
[INDENT]With this script you can easily change the menu items using arrays. Easy changing the menu order, adding items, change the window position and size and more.[/INDENT]

Productivity/Playtesting Enhancing Scriptlets
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by SandGolem (posted HERE 01-18-2007)
Advanced Scripters / Design Tools
[INDENT]These are the most popular of the productivity enhancing scripts I released elsewhere, and the simplest too. The scriptletts in this topic are Battle Rush, Game Rush and Map Rush.[/INDENT]

Resource sorter, gets rid of unused files in your game.
ImagenImagenImagen
by pidey (01-27-2007)
Advanced Scripters / Design Tools
[INDENT]Hey, I've made a script that can help you sort through your resources to remove unused resources in your game, this can significantly reduce the filesize of a game.

Now, this script isn't the most stable script, and should be removed before your game is released, but by then it will have already served its purpose.

Anyway, what this script does, is when a file cannot be found, it looks for the file from an alternate location, and then moves it from the alternate location to where it should be. This will mean that only the files that were used during the game will get moved into the game's folder, leaving behind the unused files.

Requires FileUtils.rb (link available)[/INDENT]


Rewriting Script
ImagenImagen
by f0tz!baerchen (09-23-2007)
[INDENT]This script offers scripters a new alternative for editing scripts, where they cannot alias methods. With this script you can edit part of scripts without rewriting a whole part (e.g. a method). You can either delete lines add new lines or replace lines of a script.[/INDENT]

RPG Advocate's Battle Debugger SDK2 edit
ImagenImagenImagen
by RPG Advocate
posted by Landarma (04-18-2007)
Custom Battle Add-On / Design Tools
[INDENT]This script adds debugging feature to battle system. Original script requires edit of Scene_Battle itself, so I edited it to SDK2 form for plug & play.[/INDENT]

RSC Require
ImagenImagen
Under: Script Tool - RSC Require
by Yeyinde (05-21-2007)
Advanced Scripters / Design Tools
[INDENT]This little bit of code lets you require Ruby Script Collection (RSC) files into your game. But why .rsc files? RSC files are compressed files that contain many scripts. This is indeed very similar to the Scripts.rxdata file. They can be used for including those large libraries like the SDK and the MACL.

Includes prepared RSC files, ready for use.[/INDENT]


Scrive
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by pirate (07-29-2007)
[INDENT]Are you tired of searching and searching for a script for RMXP? Well now you don't! Scrive! is set to change all that ... Scrive! is a different way of finding scripts because its a script archive. Whats a script archive you may ask? Well its a program full of scripts for you to search for and copy right into your games, no more looking on the net for hours or through 100 of forum pages. With Scrive the scripts are right there, well most of them, until I can get more lol![/INDENT]

Serial Generator
ImagenImagenImagen
by Chaosg1 (12-16-2006)
Advanced Scripters / Design Tools
[INDENT]Ever wanted to make a game that people have to pay for, but someone puts a illegal link on the net, and everyone can play it for free? Someone stole your game? You have come to the right place. Lol!
Anyway I have created a script that generates a serial for your game, each copy has it's own serial and it's unique for that game...
Codex by Chaosg1: An RMXP.Org Exclusive![/INDENT]


Status screen creator DEMO
ImagenImagen
by Nidhogg (02-10-2007)
Custom Menu Add-Ons / Design Tools
[INDENT]I made a Status Screen Generator(Actually, I'm making it) and released this DEMO(or should I say BETA?), for you guys to tell me what do you think of it.[/INDENT]

Variable Logger and Debugger
ImagenImagenImagenImagen
by Trickster (05-28-2007)
[size]Advanced Scripters / Design Tools[/size]
[INDENT]This script allows you to see all of the instance variables of a class and the classes instance variables and global variables and their instance variables and allows you to edit them in game if the $DEBUG Flag is set and a key (your choice default F11) is pressed. This script can be called from any scene as long as It inherits from the Scene_Base Class otherwise it will not come up. This is a better version of the Default F9 Debugger.

Requires Near's Input Module (available in the demo)
Requires MACL 2.0 (Libraries required found in demo)[/INDENT]


Widget
ImagenImagenImagenImagen
Under: GUI -> My Widgets Classes
by trebor777 (05-22-2007)
Custom Menu Add-Ons / Advanced Scripters / Design Tools
[INDENT]You've dreamed of text boxes, mouse support interfaces or drag and drop windows/icon?
This script is for you.

Features
Button Check_Box Icon Progress Bar Scroll Bar Text Box(including a scrollbar for it) Menu button Menu_CheckButton Drag&Drop for icons and windows(including all widgets within it) Close window button Window_Selectable works with the mouse too On"Eventname" methods(On_close, on_click_left, etc...) Don't need to be updated or disposed Easily usable, and extendable Tool Tip/Help message.

Requires: Aleworks Input Module[/INDENT]


Window & Scene Wizard
Imagen
by Mr.Mo (09-01-2006)
[indent]I hate blind scripting the Windows so, I made this program. Like the name says, It generates scripts of the windows and scene you design. This program is made of two parts:
The Wizard - Lets you design Windows/Scenes and add contents to them.
The FrameWork - You need to add this to your game. Inlcuding the graphics its comes with.
[/indent]

Window Sprites
ImagenImagen
Under: Scripting Tool: Window Sprites
posted by Trickster (02-23-2007)
Audio/Video Enhancements / Advanced Scripters / Design Tools
[INDENT]This simple script lets you tag sprites to a window, when they are tagged it automatically updates/disposes/moves with the window.[/INDENT]
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Re: FAQ de scripts

Notapor kratos9000 » 26 Oct 2008, 05:43

No se ven las imagenes y no se pueden entrar a las paginas :cry:
salu2 y shaka 8)
visita mi blog "Tips of kratos" seguro que aprendes algo util jeje
Impartiendo orden para Silvarant, desde el meteoro XD
Hoy simple creador de proyectos de rpg maker, mañana: diseñador de la compañia nintendo
mi juego: Los Bandidos de Cortez, proximo demo en el 30 enero 2009 aprox. , progreso de juego completo actual 25%>>>>>>>>>>>>>>>>>>>>
Imagen
Imagen por bluedemon
Imagen por bluedemon
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Re: FAQ de scripts

Notapor javidemon95 » 26 Oct 2008, 18:54

kratos9000 escribió:No se ven las imagenes y no se pueden entrar a las paginas :cry:

Ahora ya funcionan ^^
javidemon95
 
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Re: FAQ de scripts

Notapor kratos9000 » 26 Oct 2008, 22:10

Los links ya funcionan :D aunque las imagenes aun no, y en algunos me pide registrarme :x pero aun asi esta muuy bien, exelente aporte gracias
salu2 y shaka 8)
visita mi blog "Tips of kratos" seguro que aprendes algo util jeje
Impartiendo orden para Silvarant, desde el meteoro XD
Hoy simple creador de proyectos de rpg maker, mañana: diseñador de la compañia nintendo
mi juego: Los Bandidos de Cortez, proximo demo en el 30 enero 2009 aprox. , progreso de juego completo actual 25%>>>>>>>>>>>>>>>>>>>>
Imagen
Imagen por bluedemon
Imagen por bluedemon
Avatar de Usuario
kratos9000
 
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Re: FAQ de scripts

Notapor xsebax » 27 Oct 2008, 22:25

ESto es lo que iba a hacer yo XD, pero bue... Esta muy completo, creo que se deberia, subir y dejarlo como las recopilaciones.
Entra ya a esta revolucionaria web todo sobre RPG Maker
Imagen

Entra ya a nuestro blog!
Imagen[
Imagen
Imagen
Imagen
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Re: FAQ de scripts

Notapor javidemon95 » 01 Nov 2008, 10:19

xsebax escribió:ESto es lo que iba a hacer yo XD, pero bue... Esta muy completo, creo que se deberia, subir y dejarlo como las recopilaciones.

Subir, ponerlo como la recopilación de 4NG3L 0F N1GH7M4R3S y kokerpg ?
Eso lo deberia decidir el administradorr o moderador. Aunque se pueden ver los scripts igual xD
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Re: FAQ de scripts

Notapor KokeX » 01 Nov 2008, 19:18

¡OMFG!
No veo ni una imágen, no se si soy yo pero mira de arreglarlas porfa T_T
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Re: FAQ de scripts

Notapor javidemon95 » 01 Nov 2008, 20:50

KokeX escribió:¡OMFG!
No veo ni una imágen, no se si soy yo pero mira de arreglarlas porfa T_T

El servidor de donde estaban las imagenes ya no las tiene. He intentado arreglarlo pero no doi :cry: T_T
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Re: FAQ de scripts

Notapor Cazadragones » 07 Dic 2008, 16:17

pues por lo menos podrías describir para qué sirve cada Script... XD
No mires mis rojos ojos, por que me estarás desafiando a un combate que no puedes ganar

si de verdad aprecias tu vida... no te enfrentes a mí... corre... corre como nunca en tu vida lo has echo... si eres culpable de alguna desgracia no te me acerques y salva tu pellejo, seis espadas te amenazan, más dos puñales que murmuran, lo sabrosa que huele tu sangre...

Oculto:
Juegos en proceso:
-Los Libros elementales:
historia: ||||||||||||||||||70%
recursos graficos: |||||||||||||||||||||80%
recursos musicales: |||||||||||||50%(RTP)
engines, y scripts: |||||||||||||||||||||||||||||95%
completado: |||||||20%
estado: [retomando][transformando el Proyecto de VX al VX-Ace]
Oculto:
-[nombre del proyecto aún desconocido]:
historia: ||||||||40%
recursos graficos: ||||||||||||||||||||||||85%
recursos musicales: ||||||||||||50%(RTP)
engines, y scripts: ||5%
completado: |2%
estado: [paralizado] [investigación de la parça(la muerte), y transformación del enemigo]


Entra en La Dimensión Fantástica
    Avatar de Usuario
    Cazadragones
     
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    Re: FAQ de scripts

    Notapor !XmaS » 09 Dic 2008, 18:32

    Si s verdad solo te a faltado dar una brebe descripcion :? Pero esta mu bien Grax :D
    Imagen

    Final Fantasy: Portal elements-------------------
    Porcentaje: 6%
    Avatar de Usuario
    !XmaS
     
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    Registrado: 02 May 2008, 17:26
    Ubicación: A partir de hoy...EN TU CASA !!! XDDD

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